AI Insights · Timothy · October 2024
Top 5 Tycoon Games on iOS in Central America Q3 2024
Explore the performance trends of the leading Tycoon games on iOS in Central America during the third quarter of 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the top Tycoon games on iOS in Central America showcased varied performance trends in terms of downloads, revenue, and active users, according to Sensor Tower data.
Township from Playrix demonstrated a robust performance with weekly revenue consistently hovering around $50K to $58K, peaking at approximately $57.4K at the end of September. The game's weekly downloads experienced fluctuations, starting at around 27.5K and reaching a high of 31.9K in the final week of the quarter. Active users showed a positive trend, increasing from 124K to nearly 138K by the end of September.
Hay Day by Supercell had a more modest revenue range, starting at $18.8K and reaching a low of $6.9K, before climbing back to $20.1K at the quarter's end. Download numbers were relatively stable, averaging around 3.7K per week, with a slight peak in mid-August. Active users for Hay Day fluctuated but ended the quarter at approximately 62.4K.
Family Island — Farming game from Melsoft saw weekly revenue peaking at $10K in late July but experiencing a decline to about $4.5K by the end of September. Downloads were on a downward trend, starting at 783 and dropping significantly mid-quarter, although there was a brief spike to over 1.4K in mid-September. Active users decreased from 6.1K to around 4.4K by the end of the quarter.
SimCity BuildIt by Electronic Arts had relatively low revenue figures, generally under $2.7K, with a slight increase towards the end of the quarter. Downloads varied, with notable peaks at the beginning and near the end of the quarter, reaching up to 2.2K. Active users saw fluctuations, ending the quarter at about 10.2K.
Jurassic World™: The Game from Jam City, Inc. maintained a steady revenue stream, averaging around $1.3K, with a slight increase towards the end of the quarter. Downloads were consistent, averaging around 800 per week, while active users remained stable, fluctuating slightly around the 3.2K mark.
For more detailed insights and data on these games, visit Sensor Tower's platform.